Led UX research and product design to reshape how data scientists and developers create GenAI projects inside an enterprise AI platform.
•UX Designer

A global tech company wanted to add GenAI capabilities to its existing AI development platform. But the brief was vague. It started as a paid add-on, a separate thing bolted onto the side. Nobody was sure who the primary users were, how technical they'd be, or how a new partner integration should fit into the experience. We had 12 weeks to figure it out.
We started with three initial personas provided by the client. Over time, through 6 user interviews, 12 usability tests, and focus groups, we narrowed in on the Gen AI Developer as the primary user. We spoke with 32 international data scientists and AI developers across the project. Access to users was a problem initially, but once we got in front of them, the insights came fast.

Twelve insights shaped the direction. The most significant ones:
users
weeks
iterations
key insights
This was the most important part of the project. What started as a paid add-on ended up somewhere very different. Through research and collaboration sessions with the client, we reframed it as a core feature of the platform, embedded in its project creation workflow. Not a separate thing. Not bolted on. Built in.

Three major design proposals, each shaped by what testing broke:
The final design took the best of each: template selection with full customisation, a streamlined setup panel, and the evaluation tool integrated without exposing its brand.




The final designs were handed off with a development roadmap covering feasibility, phased delivery, and a backlog of future features. But the more significant outcome was upstream - the research fundamentally changed what the product was. It went from a paid add-on bolted to the side of the platform to a core feature embedded in the primary workflow. That's not a UX improvement. That's a product strategy shift, and it came directly from getting in front of real users.



Sometimes the most valuable design work isn't about the interface. It's about helping a team figure out what the product actually is before building it.